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Visual outputs
#5
In your first post you have an xmas link which has a youtube link to a garble sound.
[apologies, it really sounds like my anger is rising in the next paragraph]
I am implying it could draw objects overlaying the interface (or dedicated viewing area) as an output and able to move according to stimulus, such as a ball (circle. One site says you use the drawCircle() command, seems not hard) bouncing against the screen edge as user shakes the phone around.

As for images graphics complaint, Minecraft appears to be enjoying success with 8×8 pixels on the character's faces - if a phone cannot handle several sets of 64 pixels I'd want a refund. An application for the ball-shake idea is to use for a kinetic template (maze) or guide or for qualification of some kind, and the background can be set to indicate criteria getting fulfilled.

If it's a "no" just say it, else tell me the game stuff or even all kinds of overlays (screen flashing red and white as a warning output) are low priority and won't be soon.
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Messages In This Thread
Visual outputs - by noitarud - 03-17-2025, 02:43 PM
RE: Visual outputs - by Jens Noriʇzsɔɥ - 03-17-2025, 05:10 PM
RE: Visual outputs - by noitarud - 03-18-2025, 03:13 PM
RE: Visual outputs - by Jens Noriʇzsɔɥ - 03-18-2025, 04:20 PM
RE: Visual outputs - by noitarud - 03-20-2025, 06:34 AM
RE: Visual outputs - by Jens Noriʇzsɔɥ - 04-04-2025, 04:34 PM

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